A History Of Breaking Things
The meta-net, is only possible thanks to major developments made in computer and communication technologies and nanofabrication.
Wireless radio transmitters and receivers are so unobtrusively tiny that they can literally be factored into anything. As a result, everything is computerized and connected, or at least tagged with a wi-fi ID (WIFIID) chip. Even food is tagged with edible chips, complete with expiration date and nutritional content. Other communications mediums, such as laser and microwave links, add to the information flow. Data storage technology has advanced to such high levels that even an individual user’s surplus storage capacity can maintain an amount of information easily surpassing the entire 20th-century internet.
Lifeloggers can literally record every moment of their life and never fear about running out of room. The amount of data that people carry around in the meta-net inserts in their head or in portable ecto personal computers is staggering. Processing capabilities also exist at hyper-efficient levels. Even massive supercomputers are a thing of the past when modest handheld devices can fulfil almost all of your needs, even while simultaneously running a personal AI assistant, downloading media, uploading porn, and scanning thousands of newsfeeds. Within the meta-net devices that near their processing limits simply share the burden with devices around them, creating a massively distributed framework that in some ways is like an entire supercomputer to itself, shared by everyone.
Similarly, transmission capacity now far exceeds most citizens’ definition of need. Anyone born within the last several generations has always lived in a world in which hyper-realistic, multi-sensory media of nearly any length is available for instantaneous download or upload from anywhere. Massive databases and archives are copied back and forth with ease. Bandwidth is such a non-issue that most people forget it ever was. In fact, given the sheer amount of data available, finding the information or media you’re looking for takes considerably longer than downloading it.
The meta-net is also never down. As a decentralized network, if any one device is taken offline, connections merely route around it, finding a path via the thousands if not millions of available nodes. Similarly, the entire meta-net behaves like a peer-to-peer network, so that large transfers are broken into manageable chunks that take independent routes. In fact, most users maintain personal archives that are publicly accessible and shared.
Private networks still exist, of course. Some are physically walled away behind closed-access wired networks or even wireless-inhibiting infrastructure that keep a network isolated and contained. Most, however, operate on top of the public meta-net, using encrypted tunnelling protocols that provide private and secure communications over unsecured networks. In other words, these private networks are part of the meta-net along with everything else, but only the participants can interact with them thanks to encryption, user authentication, and message integrity checking. With the fictionalisation of transhumanity, attempts to unify software into standard formats have still failed. However, different operating systems or protocols are rarely an obstacle anymore due to easily accessible conversion tools and AI-aided compatibility oversight.
The Technology to Make This Happen Almost all morphs in the solar system are equipped with basic a basic LINCSyS or simply “Link” on the streets — Life-log and Integrated Net Communication System. An implanted personal computer. These implants are grown in the brain via non-intrusive nanosurgery. The processor, wireless transceiver, storage devices, and other components are directly wired to the user’s cerebral neuronal cells and cortical centres responsible for language, speech, and visual perception among others. Thought-to-communication emulations (so called transducing or “trancing”) enable the user to control the implant just by thinking and to communicate without vocalizing. Input from the mesh inserts is transmitted directly into the brain and sometimes perceived as augmented reality, overlaid on the user’s physical senses. In a similar vein, the Lincsys installed in synthmorphs and pods are directly integrated with their cyberbrains (creating a potential security concern as cyberbrains are vulnerable to hacking). External devices called ectos, trodes or jacks are also used to access the mesh, though these are growing increasingly rare given the prevalence of lincsys. Ecto interface options include haptic interfaces like touch-display controls, bracelets or gloves that detect arm, hand, or finger movements (virtual mouse and keyboards), eye tracking and blink control, body scanning grids (body axis control or all-limb controls for non-humanoids), voice controls, and more. Sensory information is handled via lenses, glasses, earplugs (subdermal bone-vibrating speakers), bodysuits, gloves, nose plugs, tongue dams, and other devices that are wirelessly linked to (or physically plugged into) the jack-point.